SOCOM: Confrontation public beta will be patched to version 1.30 later today at 12:00PM GMT. The patch will attempt to correct bugs and errors encountered in the game, including poor loading times when joining a match, network lag, and other improvements. Other issues such as bad framerate, game crashes and loading screen freezes will be fixed in a future patch. You can find full details of the changelog below.
- Abnormally long network synchronization issues when some users in a game have a poor network connection. This issue causes 4-7 minute (or longer) load times when late joining a game.
- Fixed an issue where respawn game late joiners were sometimes stuck in spectator mode and could not respawn into the game.
- Removed the latency detection network test which was causing some users with poor network connections to receive the network latency icon (red X).
- Fixed an issue where clients with different client versions (patches) could play together in a default medley game.
- Fixed an issue where if the session master leaves the game, late joiners could not “green up” and late join into the game.
- Fixed corrupt characters in the European and Japanese EULAs and Server News.
- Fixed many join game issues and made joining a game quicker. We are still optimizing this.
- Fixed an issue where if you add and then remove someone from your block list they were still unable to send you a message.
- Improved accuracy while moving (based on user feedback). Partial implementation. More improvements to come.
- Reduced the encumbrance penalty (based on user feedback).
- Changed the default round time for Medley games from 8 minutes to 6 minutes (based on user feedback).