Mark Cerny has released a new deep dive video into the PS5 Pro. The almost 40-minute technical video reveals new details about the PS5 Pro console including the GPU technology and what the “Advanced” in “Advanced Ray Tracing” really means.
The PS5 Pro deep dive doesn’t include any new game announcements or new gameplay footage, its purely technical. One of the most talked about points with the PS5 Pro was the use of the RDNA 2 based GPU, which was also used on the original PS5. While the PS5 has the full RDNA 2 feature set, it does includes some features back-ported from RDNA 3 and from RDNA 4 (expected 2025) as well.
This was because of backwards compatibility with the original PS5. PS5 games have to support both the original PS5 and the PS5 Pro, and adopting a RDNA 3-based GPU would mean existing PS5 games wouldn’t work. Supporting an RDNA 3 GPU would require developers to recompile games, which would be too much work for developers.
Check out the technical presentation below:
You could argue that this presentation should have happened before the PS5 Pro released, on 7th November, to curb some of the initial scepticism and criticism.
Source: PlayStation.Blog