Earlier today at the Game Developers Conference, Sony made a number of big announcements regarding the PS4 and Project Morpheus. First off, the latest PS4 sales figures now stand at 20.2 million units sold worldwide, making it the fastest selling console in PlayStation history.
Secondly, the Project Morpheus VR headset that Sony’s been working on the past few years has been given a hardware upgrade. Sony has also announced that the consumer version will be available in the first half of 2016. The new hardware specs for the headset are below:
- OLED display: In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur.
- 120hz refresh rate: The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display’s high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals.
- Super low latency: Latency reduced to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players.
- More accurate tracking: To make positional tracking more precise, three LEDs have been added to the headset – one on the front and two on the side – for a total of nine LEDs to support robust 360 degree tracking.
- User-friendly design: The Morpheus VR headset is now easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.