At gamescom last week, David Cage talked about Beyond: Two Souls and how the game has no “game over” screen; even if the game’s protagonist, Jodie Holmes, dies the narrative will still continue. While speaking to JoyStiq, Cage said “I’ve always felt that ‘game over’ is a state of failure more for the game designer than from the player”
“It’s like creating an artificial loop saying, ‘You didn’t play the game the way I wanted you to play, so now you’re punished and you’re going to come back and play it again until you do what I want you to do.’” He further added that this “doesn’t make any sense” in a story-driven experience.
The game is about death and “one of the big mysteries in the game is to discover what’s on the other side. And it’s definitely not a black screen.” says Cage.
The game will be releasing on the PS3 on October 11th 2013.