Naughty Dog recently spoke to GI.Biz regarding PS3 exclusive The Last of Us. In the interview, the game’s director Bruce Straley discussed the new AI routines in the game, describing it ‘dynamic stealth’. “We’re trying to emphasize the reality of the situation that Joel and Ellie are in. There are consequences to your actions,” Straley explained.
For example: when enemy characters are searching for Joel and Ellie they will ‘know’ about each other and if the player kills one of the AIs there will be consequences.
“They split up but then they’re going to reform and if one of them doesn’t show up, he’s going to start asking, ‘Where’d he go?’ They’re going to start looking for their buddy and they’re going to start getting panicked,” said Bruce.
Naughty Dog describe this as ‘dynamic stealth’ and will help set the tone of the game,
“Our inventory system is living, meaning the game is still running. You’re not paused when you’re going into your inventory. So it’s just like you’ve pulled the backpack off of your back and you’re in there creating something live while the enemies are moving around the environment and coming to get you if you’ve engaged with them,” said Bruce.
“It’s not just for the sake of blood and violence,” said Bruce, referring to the E3 demo that found Joel and Ellie attacked by a group of hunters , “We’re interested in seeing the best and the worst of humanity. So just because this is one faction that you’re meeting doesn’t mean that this is the world.”