The first patch for Assassin’s Creed II is now available for download on the PlayStation 3. The patch is 77mb in size and fixed many situation-specific bugs, mission-specific bugs and also adds 5.1 LPCM audio support in the game. The patch will also be released on the Xbox 360, but not until December 11th 2009.
Situation Specific Bugs:
- Glyph
After the player has resolved a glyph (when the unlock code message appears), if the player presses A and B (for 360, X and O on PS3) repeatedly and quickly, the video will appear in full screen, and he will get stuck in “the truth menu”. - Fast Travel
Some feedback states that Ezio loses the ability to interact with the fast travel stations. - Free roaming/Parkour
In extremely rare occasions a bug allows Ezio to walk on air. - Auditore Cape
When first equipping or re-equipping the Auditore cape, users in the Villa become notorious even if the cape description says otherwise. - Altaïr’s armour
While wearing Altair’s armour the game crashes when performing multiple consecutive double assassinations. - Toscana
The game occasionally crashes if the player dies in Toscana, the player is stuck in the animus loading screen. - Water
Ezio and NPCs may get stuck beneath map if pushed in water. - Animus Loading Screen
There were reports of the game crashing while the player is in the Animus loading screen
Mission Specific Issues
- Sequence 05 Mission 01
The game froze after completing the mission and following certain steps. - Sequence 06 Mission 02
An extremely rare issue could make the game freeze while Ezio is fighting the guards. - Sequence 07 Mission 02
Sometimes the civilians knocked down by Rosa could “float”. - Sequence 07 Mission 07
When the user is in an open conflict, under specific situations the game crashed. - Sequence 08 “Venezia”
If a player desynchronises during the flying machine sequence, the player sometimes spawned near Leo’s workshop and not on the tower. - Secret Location: “Vizitatione”
The user remains stuck after locking onto the agile guard with the gun. - Sequence 11 Mission 05
The user cannot continue gameplay after quitting and loading the game. They are stuck in the hideout. - Sequence 14 Mission 02
The user falls through the texture if he is hit with rocks by the guards while climbing
Sound Enhancement:
- 5.1 LPCM support
alot of bugs , good support for the game !
Do any developers actually make sure that a game works before they release it? Is it because games are getting more complex or are developers getting lazy and rush to meet a release date?
@kite the developers usually test but not as in-depth as the QA team, who have to play the same level over and over again trying different combination of actions. It was probably a rush to get the game out that caused all these bugs!
are you sure thats work